Thursday, January 31, 2008
Weekly Progress Report
This past week we’ve spent most of our time working on things that don’t really show since they are more a part of the back end of the game. Things like modifiying the path finder to work better with moving through unchartered territories and making workers better capable of judging the distance to the closest tree.
Also, we’ve been doing a lot of minor fixes in menus such as adding the province selection screen allowing us to play multiple provinces, sounds and making some parts of the game more dynamic that were statically locked for testing earlier on. As far as we’ve tested all our already implemented features now work as they should.
However, a few things do show graphically, here are some screens showing those things:
ScreenNew3.PNG: This screenshot shows the province map screen, with the second map from the left on the top row owned by the player and the rest taken by the enemy.
ScreenNew1.PNG: Showing off the now visually represented Fog of War. In this screenshot very little has been explored and as such the rest of the world is covered in darkness.
ScreenNew2.PNG: Here more is explored, and it shows mountains partially obscured by the fog of war.