Monday, February 18, 2008

AI doing what it’s supposed to do, and other progress display

The AI has progressed a bit and it is now time to show off some of what it is capable of. Sadly we will not be doing another video for a while until the AI behaves in a more (to us) predictable fashion and is capable of doing more decisions on its own.

This is a screenshot showing the AI after it has constructed a building and collected some resources using Peons that it has trained by itself when it found training them to be necessary for its purposes: screenshot35.PNG. Getting the AI to do that many steps of thought to to achieve the goal of having a training ground which gives it the possibility of creating an army is quite a big step in the right direction towards making the AI an actual opponent that can actually beat the player.

In the state the game is in now the player has the possibility to hand over control of its units to an AI that then plays them to the best of its ability. This is a screenshot of the same game where the Ai has taken care of the player’s units, trained Peasants, collected resources and constructed a training ground: screenshot35.PNG. Both of the AI:s in this game have been working towards trying to get a training ground to get military units to be able to fight each other. However, the actual military control is yet to be implemented so they do not try to pump out an army or attack each other yet.

Finally we wanted to show off some of the possible buildings and units constructed around a well: LeAwesome.PNG. This also shows how walls get properly linked to each other to form a defensive palisade towards oncoming attackers.