Monday, March 3, 2008
Progress report after arbitrary amount of time
This past weekend we’ve done some stress testing by letting the game run for quite some time (Wednesday to Monday). The game was still running after four days and twenty hours looking like this: 4d.png
Results on a second testing machine shows these stats: 4days.png. Quite a few more units created.
Both machines ran without crashing and only had minor issues with running while windows was in locked mode. Locked mode seems to mess up the resource handling to some extent, trees mostly. This is due to windows way of dealing with display devices while in locked mode tends to cause the game to stop rendering and as such stop removing depleated trees.
Add comment
Fill out the form below to add your own comments