Friday, March 7, 2008
Friday Progress Report
Since last time we’ve been mostly working on our other assignment that is due in two days. Hence the progress of the project has been minimal.
Even though it’s been minimal some quite useful things have actually been done. The models we are currently using have been optimized to improve our frame rate when there are hundreds of units on the screen at once.
The AI has also been improved to make him build pre-requisites needed for training some of the units and it is now capable of producing some of the other units besides from footmen. He does not do the selection of which type of unit to produce entirely strategically, but it is a step in the right direction.
The pressure is on now to get this finished, and it will be a big task to accomplish. We are relatively confident of that we will finish the game on time, however there will be no time to do any of the if time or wishlist items.
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